Tuesday, October 27, 2015 at 05:08 by Kostas

Hey guys,

I know it's been a while, but as I said over at N-A, I'd rather not discuss too much the reason of my inactiveness the last 2 months. I'd rather just move forward with business as usual.

As for S-A, I believe I will still do the revamps as normal, but they may be a bit later than normal. And like I said in N-A, the next main balance of S-A will plan to add some new things to it. 

Balances

  • Boosts: Kotetsu Kiyone, Iba Tetsuzaemon, Ichimaru Gin, Kyouraku Shunsui, Hollow Ichigo
  • Nerfs: Ishida Uryuu, Ise Nanao, Matsumoto Rangiku, Kidou Urahara
  • Boosts + Nerfs: Inner Ichigo
Details can be found >here<.
 

As always, discuss balance topics Here, and discuss potential future characters and spoilers Here. And don't forget we have made changes to our Ladder System to make the Experience work even better. Discuss them Here


Posted on October 27, 2015 at 05:16

flashmaster123
Posts: 69
Thanks for the BU Kostas.

Posted on October 27, 2015 at 05:27

bankai360
Posts: 1146
Yes

Posted on October 27, 2015 at 14:38

ishidalogan
Posts: 4
zuaro o inner :(

Posted on October 27, 2015 at 14:52

ishidalogan
Posts: 4

Posted on October 27, 2015 at 22:56

apolonn
Posts: 25
Thank fuck for nerfing Ishida! Was such an annoying character

Posted on November 3, 2015 at 00:01

underdog17
Posts: 7
need more players so ranked isnt so unbalanced :/

Posted on November 3, 2015 at 00:47

keithxo15
Posts: 0
Duh

Posted on November 3, 2015 at 22:51

underdog17
Posts: 7
Metastacia is op should get nerfed

Posted on November 3, 2015 at 22:56

keithxo15
Posts: 0
underdog17 wrote:
Metastacia is op should get nerfed

Yes, and that bitch Runuganga.

Posted on November 4, 2015 at 16:55

shawntylr
Posts: 0
Err so i'll just post a suggestion here? Uh..

So I've been thinking that there are too many skills with the effect of increase random reiatsu cost by 1/2 etc and the amount of reiatsu cost for spells I can use is too high that I can only get one spell off in 2 turns. This is annoying especially when facing against characters with all enemy team reiatsu cost increase/long durations of reiatsu cost increase. So I'm thinking we should add increased damage/effects if the cost of the spell goes up.
Example, Ichigo's Zangetsu Slash is one Yellow and deals 20 damage. If an enemy increases the reiatsu cost, and Ichigo still uses Zangetsu Slash, then for each extra random reiatsu Ichigo spends to use the spell, the damage will be increased by 5.
Or, Inoue's Heal (The one which heals 25), if the amount of reiatsu cost is increased, the heal amount would be increased by 5 for each extra reiatsu Inoue spends on the skill.
This will make players more wary about spamming increased reiatsu cost skills as it means the enemy will also be able to hit harder if they manage to pull off a spell while under this negative effects.
(I'm suggesting this because it's impossible for a new player with just 4 unlocked characters to go against someone with a team reiatsu cost increase character, [Wabisuke guy] and I can't do damage because usually the enemy has a support who keeps on stacking the team's dd.)
Just a suggestion but please do something about the matchup, I hate facing up against a level 30-40 with extremely overpowered characters who finish off my team in 5 rounds.

Posted on November 6, 2015 at 04:02

keithxo15
Posts: 0
No..

Posted on November 6, 2015 at 06:08

underdog17
Posts: 7
yeah you just need a solid team just keep grinding it out and itll get easier as you level up, but as of now its not too bad its just a few select characters that are op if they changed one thing itll just throw hella other stuff off.

Posted on November 6, 2015 at 16:17

shawntylr
Posts: 0
Doing losses for basic characters like inoue, ishida, sado etc/Numb chandelier, Menos and Metastacia. Just PM me and let's see if we can set up a time to meet up. In return, I may want a few loses from here and there to complete some of my basic missions.

Posted on November 7, 2015 at 15:35

apolonn
Posts: 25
Yeah reiatsu cost change is annoying but I think it's completely fair.

Posted on November 8, 2015 at 03:06

Tir
Posts: 1228
shawntylr wrote:
Err so i'll just post a suggestion here? Uh..

So I've been thinking that there are too many skills with the effect of increase random reiatsu cost by 1/2 etc and the amount of reiatsu cost for spells I can use is too high that I can only get one spell off in 2 turns. This is annoying especially when facing against characters with all enemy team reiatsu cost increase/long durations of reiatsu cost increase. So I'm thinking we should add increased damage/effects if the cost of the spell goes up.
Example, Ichigo's Zangetsu Slash is one Yellow and deals 20 damage. If an enemy increases the reiatsu cost, and Ichigo still uses Zangetsu Slash, then for each extra random reiatsu Ichigo spends to use the spell, the damage will be increased by 5.
Or, Inoue's Heal (The one which heals 25), if the amount of reiatsu cost is increased, the heal amount would be increased by 5 for each extra reiatsu Inoue spends on the skill.
This will make players more wary about spamming increased reiatsu cost skills as it means the enemy will also be able to hit harder if they manage to pull off a spell while under this negative effects.
(I'm suggesting this because it's impossible for a new player with just 4 unlocked characters to go against someone with a team reiatsu cost increase character, [Wabisuke guy] and I can't do damage because usually the enemy has a support who keeps on stacking the team's dd.)
Just a suggestion but please do something about the matchup, I hate facing up against a level 30-40 with extremely overpowered characters who finish off my team in 5 rounds.
Click
^ Discuss it there, son.

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